Fortresscraft Evolved



Summary: First released on Xbox 360 in 2011, FortressCraft became one of the best-selling Xbox downloadable games of all time. The new version - FortressCraft Evolved – has been recreated from the ground up in Unity to produce a new, more powerful experience in creative world building. Fortresscraft Evolved is a sandbox game that is currently in the GameOgre.com shop. The original was one of the best selling indie console games. Evolved is the PC version has gone beyond being just a post of the first game. The general idea is to take what Minecraft did and offer more modes and things to do. ↑ 2.0 2.1 2.2 FortressCraft Evolved - Official Launch Trailer - YouTube ↑ Tested through GameCompanion ↑ FortressCraft FAQ ↑ Multiplayer development progress:: FortressCraft Evolved General Discussions ↑ Unable to start in 64bit mode, includes fix.:: FortressCraft Evolved General Discussions ↑ Steam Community Discussions - View. FortressCraft Evolved is a unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. The Adventures Pack is the latest expansion pack for the best-selling FortressCraft: Evolved. The successful Frozen Factory focused heavily on end-game content, for players who had gotten to the end of Vanilla and wanted a new challenge.

FortressCraft Evolved
Developers
Publishers
Engines
Unity 5[Note 1]
Release dates
WindowsNovember 9, 2015[2]
macOS (OS X)November 9, 2015[2]
LinuxNovember 9, 2015[2]
  • 1Availability
  • 2Game data
  • 5Audio settings
  • 6Network
  • 8Issues fixed
  • 9Other information

General information

Official forums
Steam Community Discussions

Availability[edit]

SourceDRMNotesKeysOS
Green Man Gaming
Humble Store
Steam
All versions require SteamDRM.

DLC and expansion packs

NameNotes
Multiplayer Free
Dapper Indie Supporter's Pack

Game data[edit]

Settings.

Configuration file(s) location[edit]

SystemLocation
Windows %USERPROFILE%AppDataLocalLowProjectorGamesFortressCraftsettings.ini
macOS (OS X)
Linux $HOME/.config/unity3d/ProjectorGames/FortressCraft/
EvolvedFortresscraft
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

SystemLocation
Windows %USERPROFILE%AppDataLocalLowProjectorGamesFortressCraftWorlds
macOS (OS X)
Linux $HOME/.config/unity3d/ProjectorGames/FortressCraft/Worlds/

Save game cloud syncing[edit]

Fortresscraft Evolved

Video settings[edit]

Graphics and input settings
Graphics featureStateNotes
Widescreen resolution
Multi-monitor HUD not centered
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowedSee Borderless fullscreen windowed[3]
Anisotropic filtering (AF)There isn't an explicit option.
Anti-aliasing (AA)There isn't an explicit option.
Vertical sync (Vsync)There isn't an explicit option.
60 FPS and 120+ FPSNo frame limit. You cant set limit in game settings
Graphics quality limited to presets.

Input settings[edit]

Input scheme (access with H in-game).
Keyboard and mouseStateNotes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller supportController support planned for basic movement and building.[4]
Controller types
Tracked motion controllers

Audio settings[edit]

Audio featureStateNotes
Separate volume controlsCurrently has no audio except for certain sound effects.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

LanguageUIAudioSubNotes
English

Network[edit]

Multiplayer types

Fortresscraft Evolved Spoiled Organic Remains

TypeNativeNotes
LAN play
Online play

Connection types

TypeNativeNotes
Matchmaking
Peer-to-peer
DedicatedPlanned for a future update.[5]
Self-hosting
Direct IP

VR support[edit]

HeadsetsNativeNotes
HTC Vive
Oculus Rift
OSVR
Windows Mixed Reality
DevicesNativeNotes
Tracked motion controllers
Traditional controller
Keyboard/Mouse
Tobii Eye Tracking

Issues fixed[edit]

Unable to start the game in 64bit mode (Mono.dll error - Code 126)[edit]

Download Visual C++ 2010 Redistributable package (X64)[6]
Download link: Official Microsoft download page

View distance shrinks fast[edit]

Adjust frame rate[7]
  1. Lower target frame rate or turn off dynamic frame rate to make view distance bigger.

Notes

This happens because the game tries to compensate for target frame rate.

Other information[edit]

API[edit]

Executable32-bit64-bitNotes
Windows[8]
macOS (OS X)
Linux

System requirements[edit]

Fortresscraft
Windows
MinimumRecommended
Operating system (OS)XP
Processor (CPU)Dual Core 1.6 GHz Quad Core 3.2 GHz
System memory (RAM)1 GB4 GB
Hard disk drive (HDD)5 GB
Video card (GPU) Intel HD Graphics 3000
Nvidia G210
AMD Radeon HD 5450
256 MB of VRAM
3 GB of VRAM
Additional features are available with 8 or 16 GB of RAM.

Notes

  1. Unity engine build: 5.6.5f1[1]

References

  1. Verified by User:Vetle on 2020-07-04
  2. 2.02.12.2FortressCraft Evolved - Official Launch Trailer - YouTube
  3. Tested through GameCompanion
  4. FortressCraft FAQ
  5. Multiplayer development progress :: FortressCraft Evolved General Discussions
  6. Unable to start in 64bit mode, includes fix. :: FortressCraft Evolved General Discussions
  7. Steam Community Discussions - View Distance Issues
  8. FortressCraft Evolved · AppID: 254200 · Steam Database
    • Platforms:
    • PC |
  • Developer: Projector Games
  • Publisher:Digital Tribe
  • Release: November 08, 2015

Unfair though it might seem to review a game in comparison to others in its genre, there’s simply no way to discuss Projector Games’ FortressCraft Evolved without making reference to the “block game” behemoth, Minecraft. Mojang’s simple little game has become not just a favorite among preteen gamers (and gamers of all ages), but a genuine cultural phenomenon, spawning dozens of respectful imitators and downright ripoffs.

When FortressCraft appeared on the Xbox 360 in 2011, Mojang founder Markus Persson and FortressCraft developer Adam Sawkins had a contentious and public battle about how closely Sawkins’ game resembled Minecraft. There is certainly more than a passing resemblance, though four years later and now using the Unity engine, FortressCraft has evolved into much more of its own product.

Fortress Craft Download

All the “voxel block building” games — just like physical blocks — tap into that primal human need to make something. It’s just inherently satisfying to take simple raw materials and craft something cool, whether it’s a sand castle on the beach or a thousand piece Lego diorama, making the success of Minecraft or Space Engineer or FortressCraft is entirely understandable. And, since by now just about everyone has some familiarity with the “block building” genre, it’s probably just best to talk about how FortressCraft Evolved differs from or improves upon the formula, if it actually does. Although the game was highly successful on Xbox 360, moving to PC and the Unity engine gives FortressCraft Evolved all sorts of graphical upgrades from the console version when it comes to lighting and weather effects, draw distances, and texture complexity. Bragging about a bump in visual complexity and richness is a little ironic, considering that the original Minecraft was in part a post-modern reaction to the industry’s obsession with graphical fidelity over gameplay.

Fortresscraft Evolved


Stylistically,
FortressCraft Evolved has a slightly sci-fi, definitely mechanical vibe, as one of the game’s biggest hooks is the emphasis on building machinery, conveyor belt-driven automated laser-firing ore extractors, and other sorts of cool Rube Goldberg assemblies. Another interesting feature allows the player to use the Workshop — the world’s central building hub — to craft a scale model of a building or room and then have the Workshop fabricate a full sized version. Just like that “other” Craft game, everything comes down to blocks, either mined and culled from the environment, unlocked during game play or specially created by the player. Eventually, once its systems are understood, FortressCraft Evolved allows a great deal of creativity and design freedom. A cursory perusal of YouTube suggests that there are many dedicated FortressCrafter-ers out there and they’ve made some amazing things.

Although one of FortressCraft Evolved’s bullet point is an “easy to use UI,” in fact the game is anything but welcoming to new players and is downright offputting. The “tutorial” level is dark, hard to navigate and doesn’t really explain game systems. It’s all too easy to die of “hypothermia” while simply learning the how and why of simple operations. Of course with time comes the eventual understanding of how ore and other raw materials are converted to power, which then drives other more complex systems. The UI does become more familiar but many tasks involve multiple submenus and combination keystrokes. On PC, the game only partially supports the controller and is best played with mouse and keyboard. The official Wiki isn’t all that helpful, either.

Like Minecraft,Evolved can be played in a forgiving, death-free sandbox mode or in the new Survival Mode, where the player must contend with all manner of natural and unnatural forces and enemies, such as waves of aliens. Mining for rare materials to construct a series of defensive structures connected to a power grid adds a unique tower defense aspect to Survival Mode and is at its best when played co-op.

Evolved


Closing Comments:

Fortresscraft Evolved Vr

FortressCraft Evolved has moved from being a “block builder” clone to something unique, especially in Survival Mode, which can be played like a multi-faceted tower defense game. FortressCraft Evolved contains the seeds to nurture creativity and imaginative play, but its first few hours are abysmally confusing and its UI is in dire need of a do-over. Not an especially charming or friendly take on the genre, FortressCraft Evolved has a lot of depth and potential for the dedicated player.

Fortresscraft Evolved Cheats

Version Reviewed: PC